Episode 10 – Social Conflict
(a.k.a I Hit It In The Ennui)
What do you do when you’re playing a silver-tongued devil but haven’t got the words as a player? I can’t fence, but sword-fighting seems well covered in RPGs. Do you need a doctorate to play a scientist? All these questions are more are answered as the Smart Party talk about all the things not in the combat chapter.
Episode 9: Kickstarters
(a.k.a. Crowd Source of Amusement)
Kickstarter, IndieGoGo and publishers getting money in advance – what’s the state of play and what does it mean for getting games published? Does it help the small guys? All this and more…
Episode 8: Gaming Rock Stars
(a.k.a. Giant Attack Redacted)
We’ve all seen them, surrounded by groupies, sipping champagne from crystal d20s, but are writers and designers of games rock stars? Heroes? Have we got any, do they exist?
Episode 7: Being a Better Player
(a.k.a. I’ve Painted Myself Out of a Game)
There’s lots of advice for GMs, but how can we be a better player? Every day is a school day, so if only there was a podcast to help us with lessons on how to do a more sterling job of performing the player role. Well, now there is!
Episode 6: Keeping Everyone Together
(a.k.a. A Fighter, a Thief and a Magic User Walk Into a Bar…)
You’ve sat down for a new game but you want to know how your group of adventurers fit together. Or do you? Why not just crack on with the adventure straight away? What happens when someone’s character dies? All this and more is discussed, like the start of a bad joke.
Episode 5: Art in RPGs
(a.k.a. Dancing About Architecture)
What is the place of art in RPGs? Does it still have meaning? What constitutes good or bad art? Isn’t it all subjective? Gaz and Baz discuss some of their favourite artists and pieces as they negotiate some of the wider considerations of RPG art.
Episode 4: Settings
(a.k.a. Cutting Up Museums)
We remember them well from Fantasy Heartbreakers to the finest game ever made. Creating your own setting at the table through play might be all the rage, but nothing beats a good published setting. Gaz and Baz talk us through some of their favourites and discuss what makes a good setting.