Episode 85 – Shane Ivey Interview
The guys chat to Arc Dream head honcho Shane Ivey about the Ennie-award-winning Delta Green, GODLIKE, British small press games, publishing in the modern world many other things. Not only a prolific producer of games, but well-read fan of RPGs too, Shane has plenty to say on what’s happening on Arc Dream and tidbits on other games and insights into how to run a game company.
IndieCon started a little later than planned, my man with a car was short on holidays, so we had to pick our gaming days carefully. Nevertheless the Kenners Fun Bus was down at the convention late Thursday night and we could have a natter with the lodge crowd before waking fresh and excitable for Slot 1 the following day. This meant missing the Ice Breakers and meeting up with people for a chat, but at least we’d got the main part of the con to look forward to.
Delta Green is a wonderfully written setting for modern day Cthulhu, in a not dissimilar style to X-Files, but with extra Lovecraft; the setting is truly a thing of beauty. One thing that had upset me, is that it uses the usual CoC BRP system (understandably), and has tried an iteration with d20 rules also, but neither of these rules engines support the particular type of play that the mood and theme of the books suggest. Sure, most people can play Cthulhu without the rules “getting in the way”, but that’s not the same as actively supporting the gaming experience you want is it?
Having played Hot War / Delta Green cross over at IndieCon and getting the right vibes from my character sheets from the assembled masses, it only seems right to pimp them on the blog a bit. Here’s thumbnails of the front and each of the alternate backs. I’ve blurred out the text in case I need to use them again.
Paintshop Pro is the weapon of choice, dropping an image into the back ground of Excel for the stats and using formulas and conditional formatting to get the agendas made easy for future use.