IndieCon started a little later than planned, my man with a car was short on holidays, so we had to pick our gaming days carefully. Nevertheless the Kenners Fun Bus was down at the convention late Thursday night and we could have a natter with the lodge crowd before waking fresh and excitable for Slot 1 the following day. This meant missing the Ice Breakers and meeting up with people for a chat, but at least we’d got the main part of the con to look forward to.
I’ve been asked a few times about creating a Hot War scenario, or the characters, or both, so I’m going to write up a half-baked demo here (done in some spare time this afternoon fag-packet style), to give people an idea about the process. If someone (or several people) want to polish up this starting point to a finished scenario, then great! Please let me know how it goes. The following kind of assumes some basic understanding of Hot War, but not too much familiarity, so without any more preamble, lets get into it:
IndieCon is a new and slowly growing little convention right in the south of England, ostensibly catering to small press publishers, but open to anyone and any game really – although the emphasis is on new games, independent concerns and trying different things. Sometimes using Jenga or magnetic fish as a resolution mechanic…
I’ve been peripherally aware of this game for a little while now but had never had the chance to play. When I saw it on the list at this years Furnace I grabbed the chance to give it a go. My preconceptions were that the game was indie, it’s focus is on fighting as a space marine against a horde of aliens, that success is measured in kills, and that’s about it. Turns out I was right.
How can you not be tempted by a journey to play games in a castle on the Rhine? I was there for my third year and it was as great as ever.
The journey to Bacharach was as easy as ever, with only a slight delay at the airport on the Deutschland side while the bus turned up, but the sun was shining and a free beer on the journey over was most welcome. Everything about the con was ruthlessly organised as always, with the notable exception of games, for which there seems to be an almost masochistic desire to make it a scrum to sign up for things. I took to my usual method of avoiding troubles by taking lots of games to run. Apparently I now hold the record for most games played at a Tentacles, and as that was the last one… Continue reading