Role+Play+Game

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Episode 135 – Role+Play+Game
(aka I Want to Roll Dice in the First Half Hour)

Due to the plague, the lads have drafted in a Stunt Baz for this episode, but it’s a goodie! Guy Milner off of the Burn After Running blog joins Gaz to talk about rolling dice and all elements of the Roll plus Game plus Playing hobby. Some top tips on using dice in your games and what to think about before you even start.

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Skills

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Episode 133 – Skills
(aka Show Me Your Penumbra)

The lads talk skills. Have we got them, do we need them, where did it all start and has it gone horribly wrong? From the good old days of 8% in detect / disarm traps, to the feat and abilities, what use are skills in RPGs, if any?

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It’s a Kind of Magic

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Episode 131 – It’s a Kind of Magic
(aka Have You Spelled it Right?)

Magical energies suffuse the ‘cast this time as the lads discuss magic in gaming. Sure, you can have mystical power, but at what price? How have the different iterations of D&D handled magic and did they get it right? All this and more awaits your summoning spell.

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Fights Too

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Episode 129 – Fights Too
(aka The World’s Most Complicated Initiative System)

Back by popular request, both of the show’s glorious listeners got in touch to say they’d like to hear more on fights in RPGs. Well, The Smart Party are here to please.

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Fights

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Episode 128 – Fights
(aka Back in Black)

Did you look at my pint funny? Roll for initiative! After a few games of Feng Shui 2 recently, the lads have thought about fights in RPGs. Is it necessary for combats to occur? Do they go on too long? How can you make them more interesting? All this and more, this episode!

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Reviewing GM Advice

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Episode 127 – Reviewing GM Advice
(aka “I’m the Unknown Stunt Man”)

There’s plenty of GM advice out there in roleplaying land, but what about advice on the advice? This time on the ‘cast, Gaz is joined by the Lee Majors of roleplaying, Dirk the Dice, from the Grognard Files Podcast to discuss sources of GM advice. From the ancient tomes handed down by Gygax himself, to the latest hot takes from blogs and the internet, our scholarly heroes delve into the dungeons to bring out the shimmering gems of golden advice.

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One Shots

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Episode 126 – One Shots
(aka “All I Need Is One Good Shot”)

In these times of muchos online play, virtual conventions and more, it’s worth taking time to reflect on how to put together a decent one shot game and tips on playing or running. This time Gaz and Stunt Baz (Guy) talk through some expert advice on setting up your one shot games, garnered from many years of trial and error. Join the lads as they lay out what to do with your one shot slots, whether as a first timer or older hand looking for new tidbits!

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Negotiating D&D

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Episode 124 – Negotiating D&D
(aka “Nicole, please don’t @ me”)

There’s more than one way round a problem, and this week the gents are joined by Dmitry Grozoubinski – an expert in negotiation and trade – to discuss how GMs and players can negotiate a session. The role of NPCs in a session, giving players what they want, the role of streaming games and the wealth of players on Reddit are discussed, among many interesting topics.

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Burnout

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Episode 122 – Burnout
(aka It’s Not Me, It’s You)

The global pandemic is biting and it’s entirely possible folk are getting a little run down. This time the lads talk through burnout. What is it and what can be done? Are you just fed up for now and need a break, or is there something different going on? Settle into your favourite quiet space dear listeners, and let the old hands give you some words of advice.

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System Matters Too

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Episode 121 – System Matters Too
(aka Can You Hear Me?)

The lads have been in lockdown and gaming like daemons. Gaming ones. This has given them exposure to new systems, allowed them to stress test some old ones, jaw about the comparisons between them and even think about what system are for. Dive on in and get the pithy answer to the eternal question “Does system matter?”.

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