Episode 140 – Influential Games (aka Chained Lightning)
There are many games that influence the way we play. Some have become almost lifelong companions; some deliver a great idea to be stolen and used elsewhere. Baz and Gaz got through some of the influential games that shaped their gaming and talk about others that perhaps defined parts of the roleplaying zeitgeist. Settle in for a classic episode discussing a good old fashioned RPG muse. Maybe pour yourself an Old Fashioned to go with it?
Good friend of the show Dirk the Dice off of The Grognard Files is a guest this week, to talk to the lads about gaming in the 90s; a period when he was in the “deep freeze” and away from roleplaying games. RPG magazines from that storied decade are all he has to go on as evidence of gaming back then, and so Dirk presents our hosts with assumptions to be debunked, or otherwise.
Episode 138 – Jonathan Tweet – Everway Interview (aka Right Turn Clyde)
Good friend of the show and veteran game designer Jonathan Tweet returns to talk to the lads about the 25th Anniversary Edition of Everyway, his diceless mythic roleplaying game. There’s also chat on Over the Edge, Ars Magica, and where Magic the Gathering came from!
Episode 137 – Francesco Nepitello Interview (aka You’re My Sam Gamgee)
This time, internationally recognised game designer Francesco Nepitello joins the lads to talk about the upcoming second edition of The One Ring. He is an author of roleplaying games and thematic board games, like Lex Arcana, Zombicide: Chronicles and Age of Conan, reaching international recognition with War of the Ring – and uses this experience to inform a new TOR edition.
Episode 135 – Role+Play+Game (aka I Want to Roll Dice in the First Half Hour)
Due to the plague, the lads have drafted in a Stunt Baz for this episode, but it’s a goodie! Guy Milner off of the Burn After Running blog joins Gaz to talk about rolling dice and all elements of the Roll plus Game plus Playing hobby. Some top tips on using dice in your games and what to think about before you even start.
Episode 134 – Final Podcast …of the Year (aka D&D Doesn’t Work for 10 Players Online)
It’s nearly time for the year Mad Max takes place, but as we drive on fumes for the end of 2020, the lads get Mat Hart from Steamforged games along to talk about the state of the hobby, Kickstarters in a curious year, his new Epic Encounters and the trials and tribulations of gaming online. With some added tentative hopes for the future sprinkled in.
The lads talk skills. Have we got them, do we need them, where did it all start and has it gone horribly wrong? From the good old days of 8% in detect / disarm traps, to the feat and abilities, what use are skills in RPGs, if any?
Episode 132 – Jon Hodgson Interview (aka Some of These People Have a Strong Throwing Arm)
The lads talk to home-grown talent and head of Handiwork Games, Jon Hodgson. From his great work as artist and art director on The One Ring, to writing, game design with his 9 year old, and many other hats, this wide-ranging discussion covers writing, designing, art in games and more! (Including Frankish kings and their bee fetish.)
Episode 131 – It’s a Kind of Magic (aka Have You Spelled it Right?)
Magical energies suffuse the ‘cast this time as the lads discuss magic in gaming. Sure, you can have mystical power, but at what price? How have the different iterations of D&D handled magic and did they get it right? All this and more awaits your summoning spell.