Having played Hot War / Delta Green cross over at IndieCon and getting the right vibes from my character sheets from the assembled masses, it only seems right to pimp them on the blog a bit. Here’s thumbnails of the front and each of the alternate backs. I’ve blurred out the text in case I need to use them again.
Paintshop Pro is the weapon of choice, dropping an image into the back ground of Excel for the stats and using formulas and conditional formatting to get the agendas made easy for future use.
I was asked at a Con recently how I got conflicts into my games – so much happening from three or four statements. Not sure if it’ll translate to text well, without the full demo, but here’s a stab at giving people the first go at getting some intra-party rivalry into their convention games.
When making characters for your convention game, then the first things to bear in mind are :
Make them appropriate to the scenario (not just the setting).
Ensure they’re different enough (in feel and statistics) to give a broad flavour and give everyone their moment to shine
So, with that in mind, here are a few pointers:
I’ve been working up a set of characters for Furnace. This is (one of) what I’ve got so far.
It’s a Word Doc designed to be printed 2 pages to a sheet making it an A5 booklet. You’ll see it as pages 2,3,4,1.
I’m going for ease of use at the table mostly. There’s still some tinkering to do, but overall I’m fairly happy. My IT skills are pretty basic, and I’m sure it could be a lot more colourful and professional. Still, first effort and all that.
EDIT: My USB flash drive containing this and many, many more Mb of gaming goodness has just died. All data lost. At least I still have this sheet.