I’ve been asked a few times about creating a Hot War scenario, or the characters, or both, so I’m going to write up a half-baked demo here (done in some spare time this afternoon fag-packet style), to give people an idea about the process. If someone (or several people) want to polish up this starting point to a finished scenario, then great! Please let me know how it goes. The following kind of assumes some basic understanding of Hot War, but not too much familiarity, so without any more preamble, lets get into it:
So I’ve been playing a lot of small press games on and off and reflecting on how to “write” a scenario for some of these – especially when it differs in many ways from your more traditional method of gaming or writing. Games such as Hot War or Dead of Night require very little in the way of story for a good game, all they really need are some strong characters with motivations and a good starting point – maybe with a few more “bangs” to keep the story moving when a scene goes stale. This sort of tactic can work well for a traditional game too, but whatever style of game you’re running it relies on good players and there’s no accounting for that…
We’ve dropped advice and other top lists over here occasionally, so why not another? Here’s Five Tips for your convention games – its nothing revolutionary or mind blowing, but a few things to keep in mind and that might give your players a more positive experience if you’re not doing them already. Maybe not, but hey, they’re offered for free after all…
Sign up sheets have always been something I’ve done in a fairly singular way. Different one for each game, relevant fonts, catchy colour scheme, eye for getting the information out, tags of the key bits… so with a ton to print for Con-Quest it came as a bit of a challenge to think of something that would be suitable for all the eclectic games we’ve got. Essentially all the important info had to be there and ideally it’d be elegant. Continue reading
When making characters for your convention game, then the first things to bear in mind are :
Make them appropriate to the scenario (not just the setting).
Ensure they’re different enough (in feel and statistics) to give a broad flavour and give everyone their moment to shine
So, with that in mind, here are a few pointers: