I’ve been working up a set of characters for Furnace. This is (one of) what I’ve got so far.
It’s a Word Doc designed to be printed 2 pages to a sheet making it an A5 booklet. You’ll see it as pages 2,3,4,1.
I’m going for ease of use at the table mostly. There’s still some tinkering to do, but overall I’m fairly happy. My IT skills are pretty basic, and I’m sure it could be a lot more colourful and professional. Still, first effort and all that.
EDIT: My USB flash drive containing this and many, many more Mb of gaming goodness has just died. All data lost. At least I still have this sheet.
So I’m getting down to organising my D&D games for this year’s Furnace convention. I’ve got my plot all done and I’m fleshing out a series of encounters. As suggested by Lemur in a previous comment, I want to show off some of the bells and whistles of the game. I think it’s really important to do this. A great many punters at Cons will want to try out new games, to get a flavour of what’s going on without having to commit time and money to a game that isn’t for them. Even existing fans of your system or storyline will want to play something they are less likely to get at home, otherwise why bother coming out to play at all? Continue reading
I’m getting my prep in super early for this years Furnace. I’m going to run two D&D 4e games. One will be set in the Feywild and the other in the Shadowfell. Despite my own advice I’ll probably have some links between the two, but it will only be minor stuff tucked away in the story.
The advice I’m getting at the moment is to pitch the games at the mid heroic tier, that’s about levels 4-7. Initially I wanted to go paragon, but apparently that slows the game a little if you have 4e novices at the table (and I imagine I will do).
What would you like to see if you were to play? What wouldn’t you?
I’ve completed a micro sliced review of this over at RPGnet, but I thought it worth compiling my thoughts on the book as a whole.
Now, there’s not much of a tradition of RPGs putting together books of one shots. There are some, and they’ve always (by their very nature I suppose) been a mixed bag. This one is no exception, but it’s still a superb resource for the harried DM, and who isn’t one of those?
Under the hardback covers we get 190 pages and 30 small adventures, called delves, for D&D 4e. My copy cost me exactly the same as the WotC adventures already on the market such as Keep on the Shadowfell. That makes it a whole lot of adventure for your money in comparison.
Over at RPGnet I’ve been slogging away at reviewing Dungeon Delve, a collection of 30 oneshots for D&D 4e.
I’ve just finished 20 of them, so would like to draw your attention to that thread if I may.
Full review to come when I’ve done the lot.
And my capsule review is now up at RPGnet right here!