Episode 160 – Blade Runner (a.k.a. Do Androids Dream of Electric Sheep?)
One of the most universally recognised IPs in geekdom, Blade Runner is a staple of the lad’s early film experiences. Now Free League are bringing the films (and other media) to life with a new RPG set in futuristic LA. Designer Tomas Härenstam guests to explain more about this highly anticipated game!
Episode 158 – Dark Souls (a.k.a. You Wake Up By A Bonfire)
So it is, ash seeketh embers… this time the lads are joined by Mat Hart and Rich August from Steamforged Games to talk about the Dark Souls RPG, and go deep diving into game design theory.
Episode 153 – Shane Hensley Interview a.k.a Shaken Not Stirred
The lads were delighted to have one of their gaming heroes on this time, founder of Pinnacle Entertainment Group, Shane Hensley. He’s created the best-selling, award-winning Deadlands, Hell on Earth, Weird Wars, and later Savage Worlds and many of its settings. He’s also written for God’s Own Game Earthdawn, TORG, and many other things, plus worked on computer games such as City of Villains. Chat covers everything from his classic games to getting assaulted by an orc!
Episode 152 – Jason Cordova Interview a.k.a Shouting Into The Void
Jason Cordova joins the lads to chat about his own podcasting experience on Fear of a Black Dragon, hot indie rpgs like The Between and Brindlewood Bay, game design, streaming and much more!
Episode 151 – Into The Odd Remastered a.k.a You Were The First
Good friend of the show Chris McDowall has remastered his well-renowned and critically-acclaimed Into the Odd in a new edition, teaming up with more good friends of the show, Free League! The lads go through design choices, graphics, how to write a game and much more in this busy episode!
Episode 150 – Meguey & Vincent Baker Interview a.k.a The Secret Is, They’re Just Subsystems
For the 150th episode, the boys needed something special, and what better way to celebrate than chatting to two of the industry’s best and nicest game designers, Vincent and Meg Baker. Between them, authors of Apocalypse World, Dogs in the Vineyard, Psi*Run, Murderous Ghosts and more! A proper after-hours con type discussion occurs getting into the weeds of game design and how to be a better roleplayer.
Mike Shea Interview a.k.a Return of the Lazy Dungeon Master
It’s the Return of the Lazy Dungeon Master, or first time on the show for Mike Shea, also know as Sly Flourish on the Twitters. Mike’s books about how to get the most out of the game prep and spend less time doing it have been an inspiration to many hard-pressed GMs, and the lads take a dive into his secrets and tease out details on how you can be smarter about your downtime activities while making your games at the table more awesome.
Episode 143 – Shawn Tomkin Interview
The lads get yet another special guest, Shawn Tomkin, creator of Ironsworn, who is currently in the process of bringing out his new Sci Fi game, Starforged. As usual, the boys get the inside scoop on design decisions and drill more into the solo play aspect, the dark art that is the Oracles and much more!
Episode 142 – Mattias Lilja Interview
The lads get another special guest this time, Mattias Lilja, co-creator and game writer for Ruins of Symbaroum 5E from Free League. They talk about the difference between the original game and 5e version, and what effect that has on design. Also, a discussion on probabilities in gaming and does everyone understand the statistics behind them?
Episode 141 – Dennis Detwiller Returns (aka McReady From The Thing Drinking Scotch)
The lads are delighted to invite back Arc Dream’s Dennis Detwiller to talk about his latest project, Impossible Landscapes, helping out new RPG creators after reviewing 200+ products and hot new gossip about what’s happening with Smart Party favourite GODLIKE, superhero roleplaying in World War II.