The lads talk skills. Have we got them, do we need them, where did it all start and has it gone horribly wrong? From the good old days of 8% in detect / disarm traps, to the feat and abilities, what use are skills in RPGs, if any?
Episode 132 – Jon Hodgson Interview (aka Some of These People Have a Strong Throwing Arm)
The lads talk to home-grown talent and head of Handiwork Games, Jon Hodgson. From his great work as artist and art director on The One Ring, to writing, game design with his 9 year old, and many other hats, this wide-ranging discussion covers writing, designing, art in games and more! (Including Frankish kings and their bee fetish.)
Episode 131 – It’s a Kind of Magic (aka Have You Spelled it Right?)
Magical energies suffuse the ‘cast this time as the lads discuss magic in gaming. Sure, you can have mystical power, but at what price? How have the different iterations of D&D handled magic and did they get it right? All this and more awaits your summoning spell.
Episode 130 – King Arthur Pendragon (aka Can You Play From the Perspective of a Horse?)
Good friend of the show and line developer of King Arthur Pendragon, David Larkins returns, to reveal what’s been going on at Chaosium with the latest edition on KAP, how the company is doing in new normal and new kickstarter about an old product. An increased focus on honour as well as glory, refined rules, new art and more are revealed. Roll for the Winter Phase and see if your wife, and more importantly your favourite horse, survive!
Did you look at my pint funny? Roll for initiative! After a few games of Feng Shui 2 recently, the lads have thought about fights in RPGs. Is it necessary for combats to occur? Do they go on too long? How can you make them more interesting? All this and more, this episode!
There’s plenty of GM advice out there in roleplaying land, but what about advice on the advice? This time on the ‘cast, Gaz is joined by the Lee Majors of roleplaying, Dirk the Dice, from the Grognard Files Podcast to discuss sources of GM advice. From the ancient tomes handed down by Gygax himself, to the latest hot takes from blogs and the internet, our scholarly heroes delve into the dungeons to bring out the shimmering gems of golden advice.
Episode 126 – One Shots
(aka “All I Need Is One Good Shot”)
In these times of muchos online play, virtual conventions and more, it’s worth taking time to reflect on how to put together a decent one shot game and tips on playing or running. This time Gaz and Stunt Baz (Guy) talk through some expert advice on setting up your one shot games, garnered from many years of trial and error. Join the lads as they lay out what to do with your one shot slots, whether as a first timer or older hand looking for new tidbits!
Who doesn’t like an aesthetically pleasing book? “Sexy” RPGs (not in that way) lure in players like a moth to a flame. But is it all form over function. Guest presenter Guy Milner joins Gaz to talk through a top ten beauty parade of RPGs, highlights merits and occasionally flaws of their favourites, as well as honourable mentions for dessert. Come peruse the aural landscape and appreciate fine art.
There’s more than one way round a problem, and this week the gents are joined by Dmitry Grozoubinski – an expert in negotiation and trade – to discuss how GMs and players can negotiate a session. The role of NPCs in a session, giving players what they want, the role of streaming games and the wealth of players on Reddit are discussed, among many interesting topics.