I was asked at a Con recently how I got conflicts into my games – so much happening from three or four statements. Not sure if it’ll translate to text well, without the full demo, but here’s a stab at giving people the first go at getting some intra-party rivalry into their convention games.
When making characters for your convention game, then the first things to bear in mind are :
Make them appropriate to the scenario (not just the setting).
Ensure they’re different enough (in feel and statistics) to give a broad flavour and give everyone their moment to shine
So, with that in mind, here are a few pointers:
So how do you write a scenario for a convention or one-shot? Simply don’t know where to start? Well, if its 4e there’s a ton of things you can buy or download, so just boiler plate one of them and change the baddies round. If its a left field hippy game then you probably make it up with the players along the way. But if you want some on advice on how to knock something together, with some interesting bits on the way then you might find the following useful. Its a method I’ve been using for some time, maybe it’ll help someone else with a place to start at least…