Episode 106 – Versions and Editions
(a.k.a. d4 Damage for the Ill Behaviour)
Don’t remember the Edition Wars do you junior? Well, pull a stool, buy a tankard of ale and let the old timers tell you all about it… This week the lads go into new editions, versions and reboots. With special guest Mat Hart from Steamforged Games, the guys talk about why new editions come about, if they really change anything and if not, why not?
Episode 100 – Centenary Celebrations!
(a.k.a Here’s To 100 More)
Back in the mists of time, the earth cooled and then there were dinosaurs. Not long after Baz and Gaz were sitting round drinking whisky and solving gaming. It’s been 100 episodes! Officially, in reality there have been many more, with bonus episodes, actual play and no one really knows what happened to episode 11. Good friends of the show Dirk the Dice and Paul Fricker come along to help celebrate, talking about the last five years of RPGs and looking forward to the next five.
Episode 97 – Dennis Detwiller Interview
(a.k.a. Everyone Walking Around In Parkas )
Top guestage again dear listeners, the lads chat to RPG writer and artist Dennis Detwiller who you will no doubt recognise from Ennie-award winning Delta Green, Magic the Gathering, GODLIKE and much more – including Arc Dream’s latest Kickstarter (at time of writing) Wrestlenomicon. The guys talk about the changes in writing and publishing games, classic RPGs, improvements in the industry and making a quality product, plus games stores and digital art and much more.
Episode 96 – Ken Hite Interview
(a.k.a What If Vampires Are Snake People?)
Top guestage again this time dear listeners as the lads chat to gaming luminary Ken Hite about Vamprire, Night’s Black Agents, The Fall of Delta Green, Nephilim, future projects, novels, games design, ploughing the world’s history for gameable content, pilum throw weights and much more!
Episode 94 – Kate Welch Interview
(a.k.a. Stat Blocks and Vegetables)
Bask in the mellifluous tones of D&D game designer Kate Welch, talking to the lads about what it’s like to work at Wizards of the Coast. After one year on the job, Kate describes her start at Wizards, thoughts that go into design, user experience and bringing skills from the video game industry, standing up and shouting with joy in meetings about vampires and what’s so good about the Monk class anyway? Plus! Much, much more…
Why vote for the lesser evil? This week the lads chat to returning guests Mike Mason, Line Editor for Call of Cthulhu at Chaosium. Topics included how to start out playing Call of Cthulhu and the thinking behind the starter set, latest gossip on new products, Greg Stafford’s legacy, revision of licensees, producing fan content via Miskatonic Repository and more!
Episode 92 – Mike Mearls Interview
(a.k.a. Hit Dice are the new Healing Surge)
Rare treat this week dear listeners, the lads interview Mr D&D himself right now, Mike Mearls. We cover current projects, what it was like taking over the helm, design choices and some nitty gritty details and listener questions, among many other things. Very insightful, and a charming guest, we look forward to inviting Mike back in the near future to answer more gems such as “What the hell is a hit point?” and “Why do you hate Warlords so much?”.
Episode 88 – B. Dave Walters Interview
(aka Shine on You Crazy Diamond)
Live gaming actor, streamer, DM, comic author, life coach and all round great guy B. Dave Walters has more strings to his bow than a harpist. You may know him from LA By Night, The Uncommon Trust, D&D, or various Geek & Sundry or other outlets (Top Ten links below). Gaz and Guest Host and good friend of the show Iain McAllister of The Giant Brain and Brainwaves podcast chat to Dave about streaming games, running D&D in a castle, writing a comic, diversity in gaming and much more!
Episode 87 – Rob Schwalb Interview
(aka All Hail the Demon Lord)
Rob Schwalb, our special guest this time is a veritable game-producing machine, prolific output for Shadow of the Demon Lord is added to by Occult Philosophy in Kickstarter. One of the designers of D&D, involved in everything from A Song of Ice and Fire to WFRP second edition – Rob has plenty to talk about and intriguing thoughts into game design and where inspiration comes from.
The prolific and talented Gareth Ryder-Hanrahan joins the lads for some gaming chat and excellent advice on writing scenarios. We cover the writing process, collaborating with others, creating specifically for convention games and why gaming books should be useful at the table, among other things. A lot of what Gar says makes perfect sense and our glorious listeners may wonder, as we did, why it’s not just this obvious for everyone – but that’s the mark of someone good at what they do – making it all seem to easy!