LemurCon: Legend of the Five Rings


Image:Legend of the Five Rings Logo.jpg

Gaz ran Legend of the Five Rings for us at LemurCon this weekend. Here’s my comments, and for the purposes of this ‘blog, my thoughts on using Lo5R for one shots and Con games generally.

I’ve played Lo5R a few times now. Once at a Con actually, and I don’t remember much about it, but what I do remember wasn’t particularly noteworty. Gaz and Lemur are long-term fans, and I’ve always kept my ear to the ground about the game’s fortunes over the years. I actually bought 3rd edn last year just to try to get in on the action. Never really got much further than a decent skim of the text. I managed to snap up a copy of 1st edn on the lads’ recommendation recently (30p off ebay!) and I really liked what I saw. The art was great, the text accessible, a great example of a complete core book. I have to admit I’ve struggled with the setting before, my knowledge of feudal Japan is restricted to watching Shogun on TV years ago and reading the novel a while back. I’m more of a western fantasy kind of gamer to be honest.

All the above makes me what I’d consider to be a typical Con customer. Most players I’ve encountered tend to be interested, but not immersed in the game on offer. The real experts are in the minority and if anything, come from the GM’s home game and are there for moral support as much as anything else. How does the game fare then? I’m going to look at three aspects: the system, the setting, and finally the scenario, all from a one shot perspective.