Conception Report 2010

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Kenners ready before Evilgaz shocker. Due to the demise of my computer, I was not what you’d call prepared for Conception, and so it was with no small amount of fluster that I stuffed my gaming bag for the con with AK uncharacteristically ready and waiting. Once I’d got my shizzle together though we were off and down in good time. Not quite good enough to make the evening slot on Wednesday, but early enough to settle in and say some hellos.
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Tentacles Omega Con Report

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How can you not be tempted by a journey to play games in a castle on the Rhine? I was there for my third year and it was as great as ever.

The journey to Bacharach was as easy as ever, with only a slight delay at the airport on the Deutschland side while the bus turned up, but the sun was shining and a free beer on the journey over was most welcome. Everything about the con was ruthlessly organised as always, with the notable exception of games, for which there seems to be an almost masochistic desire to make it a scrum to sign up for things. I took to my usual method of avoiding troubles by taking lots of games to run. Apparently I now hold the record for most games played at a Tentacles, and as that was the last one Continue reading

Scenario Building

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So how do you write a scenario for a convention or one-shot?  Simply don’t know where to start?  Well, if its 4e there’s a ton of things you can buy or download, so just boiler plate one of them and change the baddies round.  If its a left field hippy game then you probably make it up with the players along the way.  But if you want some on advice on how to knock something together, with some interesting bits on the way then you might find the following useful.  Its a method I’ve been using for some time, maybe it’ll help someone else with a place to start at least…

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Background Noise

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Actually I’m a fan. Some people want silence in their games, no distractions, abhor the convention gaming hall and anything other than character interaction. I on the other hand like a bit of hubbub. Not to much, so you can’t hear or talking is a struggle, but I like something to be there. I played a game at Conception last year and we got a large room to ourselves. It cut out most of the sound from anywhere else and left us focused on the game. But you know what the issue was? In the words of many a hackneyed film, it was *too* quiet. Continue reading

Pick A Pocket Or Two

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Why volunteer to run something?  You’re going to a convention and want there to be good games on that you want to play, but somehow there never seems to be what you want.  The solution is to pick up the gauntlet and run it yourself.  If you expose other people to your New Favourite Game, the chances are more people will buy it, play it  and run it and by extension, there’s more chance it will appear at a convention somewhere near you.  If delegates don’t volunteer to run things, its going to be a pretty shoddy convention…  but how do you know what to run?
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How Much Is Too Much?

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I went through a phase at conventions of writing stacks of info for players, big ass descriptions, things they thought of the other characters, world background, organisation information etc.  But frankly, that’s all too much.  Anything over a side of A4 just ain’t going in, with the best will in the world.  Typically I’ll have some flavour on one side and the stats on another.  I’ve even been paring down to A5 in some cases for things like Savage.  On the other hand I’ve also just given people the raw stats.  Now, in things like Pendragon, that’s fine.  You’ve got personality traits and all sorts right there.  In other games though, you might be selling your players short, especially if they’re new to all this.
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Wimmin

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Strange beasts aren’t they, with their funny smells, crazy ways of dressing and odd ways of thinking about things.  But enough about mad hermits in roleplaying games, how do we deal with the fairer sex?  Well from a player point of view that’s easy isn’t it?  Treat them like everyone else – what’s wrong with you you chauvinist pig!  Female characters however are often neglected. Continue reading