Episode 117 – Lou Prosperi Interview
(aka Are Your Listeners Familiar With Earthdawn?)
This week Lou Prosperi, developer for Earthdawn joins the lads to reveal all kinds of interesting detail from behind the scenes at FASA in the 90s. How do you even pronounce FASA? Where was the game line headed? What are the dragons up to and why hasn’t the magical level in Barsaive dropped to zero? Fans of how games companies used to operate back in the day, Earthdawn nerds, those seeking insight into the mind of an RPG developer… seek no further, The Smart Party have got you covered.
Let’s wind back the clock to where the stories of this podcast began, it’s 1994 and the lads are talking Earthdawn. Cult classic, D&D Done Right, post-apocalyptic fantasy, the history of Shadowrun even – call it what you will. The boys gives you all you need to know on their oft-mentioned favourite game from yesteryear. What is the Step System? What makes Dwarves different? How do magic items become Legendary? Bathe yourselves in an hour of nostalgia and misty-eyed reminiscing of one of the finest games in the back catalogue.
We remember them well from Fantasy Heartbreakers to the finest game ever made. Creating your own setting at the table through play might be all the rage, but nothing beats a good published setting. Gaz and Baz talk us through some of their favourites and discuss what makes a good setting.