Episode 163 – New Gaming Tech (a.k.a. Is Verisimilitude a Word?)
There’s a foreword this time from Baz to let you know what’s going on in his life, thoughts are with him right now. The episode was recorded before his recent sad news, and after the into message regular Stunt Baz and author of the Burn After Running blog joins Gaz to talk about new gaming tech. What developments have their been in RPG techniques and how can they be leveraged for use in any game, including more traditional ones? Level up your RPG sessions with these top tips.
Episode 162 – Zombies with Dirk the Dice (a.k.a. Goldeneye Caused It)
The Unknown Stunt Baz, Dirk the Dice off of The Grognard Files podcast joins Gaz this time to talk about zombies in popular media and in particular, games. From their origins to the hugely popular K-Zombie films and TV, how do we get more shambly bois in our games? You can chat to Dirk on the Twitters here.
Episode 161 – Justin Alexander Interview (a.k.a. Was Dragonlance Railroady?)
Armed with “Stunt Baz” Guy Milner off of the Burn After Running blog, this time Gaz interviews RPG producer and designer at Atlas Games, Justin Alexander. The chat covers the excellent RPG resource The Alexandrian, as well as what’s hot at Atlas Games and some great game design discussion.
Episode 160 – Blade Runner (a.k.a. Do Androids Dream of Electric Sheep?)
One of the most universally recognised IPs in geekdom, Blade Runner is a staple of the lad’s early film experiences. Now Free League are bringing the films (and other media) to life with a new RPG set in futuristic LA. Designer Tomas Härenstam guests to explain more about this highly anticipated game!
Episode 159 – Superheroes (a.k.a. Not All Heroes Wear Capes)
With great podcasting, comes great responsibility to listen. Or something. This time the lads go through some Supers RPGs. What are they about? Do they match the genre? Are they any good? All this and more awaits.
Episode 158 – Dark Souls (a.k.a. You Wake Up By A Bonfire)
So it is, ash seeketh embers… this time the lads are joined by Mat Hart and Rich August from Steamforged Games to talk about the Dark Souls RPG, and go deep diving into game design theory.
Episode 156 – Campaigns a.k.a. One Scenario After Another
What makes a good campaign? This time the lads explore what’s out there in published campaign land and seek to determine what sort of campaigns there are, what makes them good and throw out some top tips and recommendations.
Episode 156 – Runequest a.k.a. Your Glorantha May Vary
The starter set is out for the latest edition of an old classic, Runequest. As Baz plunders this resource and gives his thoughts, Gaz expands in this knowledge with a tour through previous editions and the lads try to answer the core question of any game – what’s cool about it?
Episode 155 – Review of 2021 a.k.a. Recording at the fag-end
New year, new you and new podcast. The lads go over the year that was, 2021, with all its trials, tribulations and great gaming moments.
Episode 154 – Subsystems a.k.a. Cut Down Like Ep1 of Squid Game
The lads chat through chases, Dramatic Tasks, the funnel, spell duels, grappling and all other manner of subsystems and extra bits. COre mechanics are all very well and good, but how do you do mass battle? Find out in this episode!