Players can often look at a sign-up sheet at a convention and think “I’m not playing with him” or similar. In fact, its remarkably easy to be selective as a player. But what if you’re running the game? What if you’ve had a bad experience with certain people and they rock up to your game time and again? What if they write up lengthy posts criticising your every decision in a session or bad mouth you in the bar to half the convention (before gleefully turning up for more next time round)?
Should GM’s have the right to veto players? Should they be allowed to cross names out on a sign up sheet and say “I don’t want them in my game”? I’m not a massive fan of discrimination for the sake of it, or having a line up of players and GM’s picking the “best” ones like some kind of Dodgeball line up, with only the geeky kids left at the end… lets face it, *most* of the players would lean towards the geeky end – we’re all geeks after all. (Oh yes we are.)
Not sure what the solution is here. I know from experience that I’ve had Bad Players – one’s that doing fit in with the game I want to run and are going to sit there for four hours criticising, or attempting to run off on their own the whole time and hog the limelight, or be disruptive, or rude, or whatever. I don’t want some of them back. Some may have changed though.
Of course as soon as I stop people playing my games, that gives others the licence to ban me from theirs too. I might be shocked and hurt by some of the people I suddenly find that do this. Definitely some room for thought here – but its good to have the idea out there to think about.