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IndieCon is a new and slowly growing little convention right in the south of England, ostensibly catering to small press publishers, but open to anyone and any game really – although the emphasis is on new games, independent concerns and trying different things. Sometimes using Jenga or magnetic fish as a resolution mechanic…
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I’ve been peripherally aware of this game for a little while now but had never had the chance to play. When I saw it on the list at this years Furnace I grabbed the chance to give it a go. My preconceptions were that the game was indie, it’s focus is on fighting as a space marine against a horde of aliens, that success is measured in kills, and that’s about it. Turns out I was right.
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How can you not be tempted by a journey to play games in a castle on the Rhine? I was there for my third year and it was as great as ever.

The journey to Bacharach was as easy as ever, with only a slight delay at the airport on the Deutschland side while the bus turned up, but the sun was shining and a free beer on the journey over was most welcome. Everything about the con was ruthlessly organised as always, with the notable exception of games, for which there seems to be an almost masochistic desire to make it a scrum to sign up for things. I took to my usual method of avoiding troubles by taking lots of games to run. Apparently I now hold the record for most games played at a Tentacles, and as that was the last oneRead the rest of this entry »