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Every now and again I’ll be reviewing a role playing game from the viewpoint of Convention suitability. This is the first, the granddaddy of Con gaming, Call of Cthulhu.
This game should be rubbish. It’s got nothing going or it at all really. The system is barely functional, the background is too scholarly, and the PCs are pretty much useless in any conflict. Also, it’s expected that you die, or go mad if you’re lucky, in most games. Except, except, except…

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